Tulurup Cherepup

Male Otterfolk Bandit

He is an elderly otterfolk with black eyes and grey fur with white streaks.

Personality Traits: Jumpy.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 751 AC (Age 49)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Bideden)

Mother: Chere Muluteepup (Deceased)

Father: Khelo Khulunapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 10 8 13
-2 +1 -1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +3, Perception +2, Deception +3

Abilities:

  • Hold Breath. Tulurup can hold their breath for up to 30 minutes at a time.
  • Bite. Tulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Tulurup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tulurup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
9 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 3 sp 5 cp Money Pouch Tulurup's money pouch. It has 4 gp, 12 sp and 15 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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