Donnamssa Schaffer

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with green eyes, dyed strawberry hair in a plait, and light pink skin.

Personality Traits: Greedy, Daring.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Mott's Local Apothecary

Settlement: Valdshire

Mother: Cornlia Schaffer

Father: Fastrlly Schaffer

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 11 12 9
-2 +2 +1

ACHPPassive
Perception
Speed
14 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +2, Arcana +3

Abilities:

  • Lucky. When Donnamssa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Donnamssa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Donnamssa can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Donnamssa can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Donnamssa is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp 4 sp 4 cp Money Pouch Donnamssa's money pouch. It has 22 sp and 24 cp in it. ⅞ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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