Geronll Manning-Gamville

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with amber eyes, short blond hair in a side parting, and light pink skin.

Personality Traits: Optimistic, Mean.

Alignment: neutral good.

Born: 784 AC (Age 16)

Orientation: Bisexual

Home: Mott's Local Apothecary

Settlement: Valdshire

Mother: Primune Manning-Gamville

Father: Wilibfo Manning-Gamville

Statistics

STRDEXCONWISINTCHR
6 13 11 12 10 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 16 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Nature +2

Abilities:

  • Lucky. When Geronll rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Geronll has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Geronll can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Geronll can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Geronll is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
2 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 8 sp 6 cp Money Pouch Geronll's money pouch. It has 7 sp and 16 cp in it. ⁷⁄₁₆ lb.
2 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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