Samusy Frederick

Female Halfling Mason

She is an adult halfling with hazel eyes, long curly brown hair, and medium brown skin.

Personality Traits: Reckless, Evasive, Serious.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: Frederick's Masons

Settlement: Valdshire

Mother: Camella Frederick

Father: Holma Frederick

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 11 10 7 9
+1 -1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Samusy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Samusy has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Samusy can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 2 matches.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Mason's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp 1 sp 9 cp Money Pouch Samusy's money pouch. It has 2 gp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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