Ruff Smith-Oakgirdle

Male Halfling Merchant

He is an elderly halfling with grey eyes, a bald head, a clean shaven face, and light brown skin.

Personality Traits: Evasive, Serious, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 716 AC (Age 84)

Orientation: Hetrosexual

Home: Ruff's Hay Merchants

Settlement: Valdshire

Spouse: Pervine Smith-Oakgirdle

Mother: Samiica Smith-Oakgirdle (Deceased)

Father: Poscic Smith-Oakgirdle (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 12 11 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Ruff rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Ruff has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Ruff can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Pervine" engraved on the inside.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 1 gp 9 sp 9 cp Money Pouch common Ruff's money pouch. It has 19 sp and 9 cp in it. ½ lb.
1 5 cp Pewter signet ring common A pewter band, shaped with flat section embossed with the smith-oakgirdle family crest.
1 Picture of a family common A printed image made using a Mirror of Frozen Image. It depicts a family.
1 18 gp Quartz encrusted shoulder clasp common An elaborate electrum shoulder clasp, with 8 small quartz stones inset.
1 Negotiable Unreliable fireworks of darkness uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Download as Fantasy Grounds NPC

Send Feedback