Yolada Oakgirdle

Female Halfling Druid

She is an elderly halfling with grey eyes, long flowing dyed blond hair, and light brown skin.

Personality Traits: Tired, Humorless, Responsible.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 711 AC (Age 89)

Orientation: Hetrosexual

Home: Mott's Local Apothecary

Settlement: Valdshire

Spouse: Arch Oakgirdle

Mother: Landaha Smith (Deceased)

Father: Hobsco Smith (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 8 12 12
-2 +1 -1 +1 +1

ACHPPassive
Perception
Speed
12 16 9 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +1, Perception +1

Abilities:

  • Lucky. When Yolada rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Yolada has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Yolada can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Yolada can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Yolada is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Arch" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 sp Money Pouch Yolada's money pouch. It has 3 sp and 10 cp in it. ΒΌ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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