Myrtl Hughes
Female Halfling
She is an elderly halfling with grey eyes, auburn hair in a bun, and olive skin.
Personality Traits: Tense.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 711 AC (Age 88)
Orientation: Homosexual
Home: Hughes' Residence
Settlement: Longham (immigrated from Valdshire)
Spouse: Constable Aramelks Hughes
Mother: Tinulas Hatcher-Oakgirdle (Deceased)
Father: Merird Hatcher-Oakgirdle (Deceased)
Siblings
- Arch Oakgirdle - age 84 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 12 | 11 | 12 | 9 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Deception +2
Abilities:
- Lucky. When Myrtl rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Myrtl has advantage on saving throws against being frightened.
- Halfling Nimbleness. Myrtl can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 2 cp | A solid copper arm ring | A chorded copper band, worn around the upper arm. | |
| 1 | 1 sp 2 cp | Copper chain bracelet | A short chain of tiny copper links. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Aramelks" engraved on the inside. | |
| 1 | 1 gp 4 sp 1 cp | Money Pouch | Myrtl's money pouch. It has 14 sp and 1 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |