Myrtl Hughes

Female Halfling

She is an elderly halfling with grey eyes, auburn hair in a bun, and olive skin.

Personality Traits: Tense.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 711 AC (Age 88)

Orientation: Homosexual

Home: Hughes' Residence

Settlement: Longham (immigrated from Valdshire)

Spouse: Constable Aramelks Hughes

Mother: Tinulas Hatcher-Oakgirdle (Deceased)

Father: Merird Hatcher-Oakgirdle (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 15 12 11 12 9
+2 +1 +1

ACHPPassive
Perception
Speed
12 5 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Deception +2

Abilities:

  • Lucky. When Myrtl rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Myrtl has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Myrtl can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp A solid copper arm ring A chorded copper band, worn around the upper arm.
1 1 sp 2 cp Copper chain bracelet A short chain of tiny copper links.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Aramelks" engraved on the inside.
1 1 gp 4 sp 1 cp Money Pouch Myrtl's money pouch. It has 14 sp and 1 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

Send Feedback