Rudolplac Gaukhill

Male Halfling Highwayman

He is an elderly halfling with one brown eye (his left is covered by an eye-patch), a silver quiff, a clean shaven face, and medium brown skin.

Personality Traits: Jumpy, Mean, Downbeat.

Alignment: neutral.

Born: 697 AC (Age 103)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Valdshire)

Mother: Diamoly Gaukhill (Deceased)

Father: Anseglo Gaukhill (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 12 11 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
12 18 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Perception +3, Deception +2

Abilities:

  • Lucky. When Rudolplac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rudolplac has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rudolplac can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Rudolplac can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Rudolplac knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 9 sp 5 cp Money Pouch Rudolplac's money pouch. It has 17 sp and 25 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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