Pansynth Clayhead
Female Halfling
She is an elderly halfling with hazel eyes, grey hair in a pigtails, and medium brown skin.
Personality Traits: Evasive.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 673 AC (Age 127)
Orientation: Hetrosexual
Home: Band's Weaponsmiths
Settlement: Valdshire
Mother: Esmelda Clayhead (Deceased)
Father: Frodofo Clayhead (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 11 | 8 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +1
Abilities:
- Lucky. When Pansynth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pansynth has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pansynth can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Boiled Sweets | Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | Child's drawing | A child's drawing of a dog. | ||
| 1 | 3 sp | Gilded copper earrings | A pair of gilded copper hoop earrings. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 5 sp 8 cp | Money Pouch | Pansynth's money pouch. It has 1 gp, 3 sp and 28 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |