Diamandny Bifuith
Female Dwelven Veteran Adventurer
She is an adult dwelf with brown eyes, long styled dark-brown hair, and medium brown skin.
Personality Traits: Honest.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 629 AC (Age 171)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Erdinville (immigrated from Valdshire)
Mother: Rowaks Bifuith
Father: Náwin Bifuith (Deceased)
Siblings
- Dinamiora Bifuith - age 145 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 14 | 10 | 11 | 10 |
| +1 | +2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 48 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Acrobatics +5
Abilities:
- Fey Ancestry. Diamandny has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Diamandny can take an additional action on their turn.
- Multiattack. Diamandny attacks twice.
Spoken Languages: Halfling, Elvish, Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp 5 sp 3 cp | Money Pouch | Diamandny's money pouch. It has 3 gp, 24 sp and 13 cp in it. | ¾ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |