Frelee
Male Otterfolk Noble
He is an adult otterfolk with black eyes and medium brown fur with grey patches.
Personality Traits: Shy, Serious, Upbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Frelee's Manor
Settlement: Guildden
Spouse: Pliema
Mother: Clere (Deceased)
Father: Lloorup Julumapup (Deceased)
Children
- Leemeep - age 12 ♂
- Noolee - age 10 ♂
- Joola - age 8 ♀
- Roon - age 6 ♀
- Lleyereep - age 6 ♂
- Shrereep - age 2 ♂
- Frela - age 0 ♀
- Weakol - age 0 ♂
Siblings
- Novice Kema - age 27 ♀
- Cheyep - age 25 ♀
- Fleereep - age 25 ♂
- Deetee - age 19 ♀
- Leyerit - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 10 | 9 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 10 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Frelee can hold their breath for up to 30 minutes at a time.
- Bite. Frelee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive otterfolk engraving. | |
| 1 | 720 gp | Imp-powered audio reproducer | uncommon |
Records sound by cutting a grove in to a wet clay cylinder. Can also play the sound back. The sound loses much of it's depth, but is surprisingly audible. A single clay cylinder can contain 1 minute of sound. The cylinders are very fragile once made. The audio reproducer is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 150 gp | Mithral ear ring | common | A plain mithral hoop earring. | |
| 1 | 11 gp 7 cp | Money Pouch | common | Frelee's money pouch. It has 10 gp, 8 sp and 27 cp in it. | ⅞ lb. |
| 1 | 138 gp 1 sp 4 cp | Pair of Quartz encrusted shoulder clasps | uncommon | An pair of elaborate copper shoulder clasps, with 11 large quartz stones between them. | |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Pliema" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |