Thulun
Female Otterfolk Farmer
She is an adult otterfolk with black eyes and white fur with light brown patches.
Personality Traits: Daring, Impatient.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Guildden
Mother: Moop (Deceased)
Father: Hiell (Deceased)
Siblings
- Theere - age 36 ♀
Half-Siblings (Father's Side)
- Shreyetu - age 45 ♀
- Shreyemeek - age 43 ♂
- Flep - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 13 | 10 | 9 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Thulun can hold their breath for up to 30 minutes at a time.
- Bite. Thulun can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "His uneven adventure" | common |
By Wrawopys Hyshaer Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | 5 gp | "One bitter game" | common |
By Vannen Indiel Ilbenath Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Thulun's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |