Kena
Female Otterfolk Angler
She is an elderly otterfolk with grey eyes and white fur with brown fur on their face.
Personality Traits: Shy, Upbeat.
Alignment: neutral good.
Born: 750 AC (Age 50)
Orientation: Homosexual
Home: River Inlet
Settlement: Guildden
Spouse: Teli (Deceased)
Mother: Lleru (Deceased)
Father: Llulukin (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 7 | 9 | 8 | 11 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +1
Abilities:
- Hold Breath. Kena can hold their breath for up to 30 minutes at a time.
- Bite. Kena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | common | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 4 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 9 sp 9 cp | Money Pouch | common | Kena's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 4 cp | Pewter septum ring | common | A thick pewter hoop, worn through the nose. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |