Victoria Doty

Female Human Housekeeper

She is an adult human with green eyes, dyed auburn hair in a bun, and light pink skin.

Personality Traits: Extroverted, Jovial.

Alignment: chaotic neutral.

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Ramtree

Spouse: Jonah Doty

Mother: Polly Doty

Father: Solomon Doty (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 10 10 10 9

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
2 Dice common A standard six-sided die.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Jonah" engraved on the inside.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 1 sp 6 cp Money Pouch common Victoria's money pouch. It has 11 sp and 6 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 10 gp Rope, silk (50 feet) common Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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