Mike Gamwort

Male Human Poacher

He is an adult human with hazel eyes, long flowing dyed red hair, a clean shaven face, and dark brown skin.

Personality Traits: Secretive, Personable.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: None

Settlement: Pastlegate

Spouse: Fleey Gamwort (Deceased)

Mother: Bridget Gamwort (Deceased)

Father: Roberts Gamwort (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 9 13 11
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Mike can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Mike knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Fleey" engraved on the inside.
1 Handkerchief A small square of cloth with Mike stitched in one corner.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 sp 8 cp Money Pouch Mike's money pouch. It has 2 gp, 10 sp and 28 cp in it. ¾ lb.
1 1 gp Robes 4 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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