Georgia Joiner

Female Human Poacher

She is an adult human with blue eyes, long tied back blond hair, and light brown skin.

Personality Traits: Introverted, Irritable, Responsible.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: None

Settlement: Pastlegate

Mother: Amice Joiner (Deceased)

Father: Harold Joiner

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 12 11 12 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Georgia can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Georgia knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a fish.
3 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Grappling hook common 4 lbs.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 6 cp Money Pouch common Georgia's money pouch. It has 2 gp, 13 sp and 16 cp in it. ⅝ lb.
1 1 sp Polished stone necklace common A string of small polished stone beads.
1 28 gp 5 sp Quartz broach uncommon A gold broach, with a large quartz inset.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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