Cleyerup Thululapup

Male Otterfolk Housekeeper

He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Mean, Daring, Upbeat.

Alignment: chaotic neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Rheamapup's Jewellers

Settlement: Northden

Mother: Thulula Rheamapup

Father: Khoorit Froomapup

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 8 10 10
+1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +2

Abilities:

  • Hold Breath. Cleyerup can hold their breath for up to 30 minutes at a time.
  • Bite. Cleyerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 7 gp "A simpler life" By Amber Rose

A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Comb A comb.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 9 cp Money Pouch Cleyerup's money pouch. It has 9 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 sp Silver septum ring A thick silver hoop, worn through the nose.
1 9 gp Splendid Quartz necklace A electrum necklace, with 4 small quartz gems hanging from it.

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