Wuluma
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Northden
Mother: Cheama
Father: Heemeek
Siblings
- Tiena - age 23 ♀
- Frep - age 22 ♀
- Near - age 21 ♂
- Drulutu - age 21 ♀
- Prekin - age 20 ♂
- Clulutee - age 17 ♀
- Zereep - age 15 ♂
- Fliemeep - age 8 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 10 | 9 | 13 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2
Abilities:
- Hold Breath. Wuluma can hold their breath for up to 30 minutes at a time.
- Bite. Wuluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp 2 cp | Money Pouch | Wuluma's money pouch. It has 2 sp and 12 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 2 cp | Soap | ||
| 1 | Twine | A short length of twine. Just a few foot long. |