Novice Neap Kuluypup
Female Otterfolk Cleric
She is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with dark brown stripes.
Personality Traits: Jumpy, Daring, Optimistic.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Temple of Solina
Settlement: Northden
Mother: Kuluy Ploolapup (Deceased)
Father: Wiemeek Fleelapup (Deceased)
Siblings
- Pleareep Kuluypup - age 36 ♂
- Leyekol Kuluypup - age 33 ♂
- Faithful Plooru Kuluypup - age 30 ♀
- Mululo Kuluypup - age 30 ♂
- Pereep Kuluypup - age 28 ♂
- Rep Kuluypup - age 28 ♀
- Rhulurup Kuluypup - age 26 ♂
- Wien Kuluypup - age 26 ♀
- Floore Kuluypup - age 24 ♀
- Telo Kuluypup - age 22 ♂
- Lloore Kuluypup - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 12 | 9 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 12 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +2, Persuasion +2
Abilities:
- Hold Breath. Neap can hold their breath for up to 30 minutes at a time.
- Bite. Neap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Spellcasting. Neap is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Truth and Light" | A book of holy scripture laying out the tenants of the faith for followers of Solina. | 5 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 2 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 19 gp 2 sp 2 cp | Money Pouch | Neap's money pouch. It has 17 gp, 21 sp and 12 cp in it. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |