Inar Minton
Male Elven Housekeeper
He is an adult elf with grey eyes, long flowing strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Tired, Irritable, Mean.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 635 AC (Age 165)
Orientation: Bisexual
Home: Vegetable Garden
Settlement: Rochridge
Spouse: Masota Holland
Mother: Rieleben Suldu
Father: Ingonir Minton
Children
- Indena Holland - age 43 ♀
- Rieldirnna Holland - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 8 | 10 | 10 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Nature +2
Abilities:
- Fey Ancestry. Inar has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Masota" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 3 cp | Money Pouch | Inar's money pouch. It has 9 sp and 13 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 2 cp | Soap |