Eldir Halatyr

Female Elven Orchardist

She is an adult elf with grey eyes, scruffy red hair, and grey skin.

Personality Traits: Personable.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 564 AC (Age 236)

Orientation: Hetrosexual

Home: Orchard

Settlement: Rochridge

Spouse: Galadin Shivarhin

Mother: Nimrodnde Halatyr

Father: Amrandiny Minton

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 10 10 9
+1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2, Nature +2

Abilities:

  • Fey Ancestry. Eldir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "A few bad apples" By Bofáin Taleforger

Fiction. An honest watchman is framed by corrupt fellow officers. While on the run, he must find proof of his innocence.
5 lbs.
1 4 gp "Enchanting crime" (Dog-eared) By Amroor the Second

Not a particularly famous book, yet memorable.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "His evil child" By Fain Forgestrut

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 Comb A comb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Galadin" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Eldir's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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