Caranduleg Stwiil
Male Elven Housekeeper
He is an adult elf with copper eyes, dyed red hair in a mullet, a clean shaven face, and dark brown skin.
Personality Traits: Personable.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 488 AC (Age 312)
Orientation: Hetrosexual
Home: Stwiil's Barbers
Settlement: Rochridge
Spouse: Finduri Elarynme
Mother: Kildin Elornrym (Deceased)
Father: Mithrosair Stwiil (Deceased)
Children
- Eledhwda Elarynme - age 81 ♀
- Edainduiwen Elarynme - age 72 ♀
- Celenwda Elarynme - age 60 ♀
Siblings
- Oropas Stwiil - age 410 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 13 | 11 | 8 | 10 | 13 |
+1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Athletics +2
Abilities:
- Fey Ancestry. Caranduleg has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 4 gp | "That beautiful mystery" (Dog-eared) |
By Dinah Westfall Not a particularly famous book and unintentionally funny. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Finduri" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
1 | 2 gp 3 sp 3 cp | Money Pouch | Caranduleg's money pouch. It has 2 gp, 2 sp and 13 cp in it. | ⁵⁄₁₆ lb. |
1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. |