Falcco Thayer-Longman
Male Longfoot Housekeeper
He is an adult longfoot with brown eyes, scruffy dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Secretive, Optimistic, Serious.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: Jasmerose's Grocers and Sundries
Settlement: Olmanville
Spouse: Jasmerose Thayer-Longman
Mother: Magge Thayer-Longman (Deceased)
Father: Tango Thayer-Longman (Deceased)
Children
- Isemdoc Thayer-Longman - age 1 ♂
Siblings
- Celedugo Fordham-Longman - age 56 ♂
- Sagogo Thayer-Longman - age 56 ♂
- Scudnd Fordham-Longman - age 51 ♂
- Novice Theobol Thayer-Longman - age 45 ♂
- Tombuccno Carey-Longman - age 36 ♂
- Peonida Thayer-Longman - age 32 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 11 | 9 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Falcco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Falcco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Falcco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Jasmerose" engraved on the inside. | |
| 1 | 2 gp 3 sp 4 cp | Money Pouch | Falcco's money pouch. It has 1 gp, 12 sp and 14 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |