Christiania Armstrong

Female Longfoot Housekeeper

She is an adult longfoot with hazel eyes, long tied back light-brown and grey streaked hair, and medium brown skin.

Personality Traits: Idealistic, Daring, Personable.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 744 AC (Age 56)

Orientation: Hetrosexual

Home: Fordham's Discount Jewellers

Settlement: Olmanville

Spouse: Falcomond Armstrong

Mother: Matild Fordham (Deceased)

Father: Theobalad Fordham

Children

Statistics

STRDEXCONWISINTCHR
12 10 9 11 10 10
+1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Christiania rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Christiania has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Christiania can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Alchemist's fire (flask) common This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 25 gp 2 sp Amethyst earring uncommon A gilded copper earring, with a medium amethyst inset.
1 3 sp Gilded copper necklace common A plain gilded copper necklace.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Falcomond" engraved on the inside.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 7 sp 2 cp Money Pouch common Christiania's money pouch. It has 6 sp and 12 cp in it. ⅜ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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