Christiania Armstrong
Female Longfoot Housekeeper
She is an adult longfoot with hazel eyes, long tied back light-brown and grey streaked hair, and medium brown skin.
Personality Traits: Idealistic, Daring, Personable.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Fordham's Discount Jewellers
Settlement: Olmanville
Spouse: Falcomond Armstrong
Mother: Matild Fordham (Deceased)
Father: Theobalad Fordham
Children
- Hamfacca Armstrong - age 28 ♂
- Alberic Armstrong - age 24 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 9 | 11 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Christiania rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Christiania has advantage on saving throws against being frightened.
- Halfling Nimbleness. Christiania can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | common | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 25 gp 2 sp | Amethyst earring | uncommon | A gilded copper earring, with a medium amethyst inset. | |
| 1 | 3 sp | Gilded copper necklace | common | A plain gilded copper necklace. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Falcomond" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 7 sp 2 cp | Money Pouch | common | Christiania's money pouch. It has 6 sp and 12 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |