Arthurus Pinkham
Male Human Housekeeper
He is an adolescent human with amber eyes, dyed purple hair in a plait, and medium brown skin.
Personality Traits: Dull.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Catharine's Stylish Cobblers
Settlement: Port Gateshaven
Spouse: Jenny Pinkham
Mother: Catharine Pinkham
Father: Wilbur Pinkham (Deceased)
Siblings
- Viola Pinkham - age 21 ♀
- Theodore Pinkham the 2nd - age 12 ♂
- Hamon Pinkham - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 11 | 8 | 12 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Jenny" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 7 sp 7 cp | Money Pouch | Arthurus' money pouch. It has 2 gp, 7 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 1 gp | Thin electrum ear ring | A thin hoop of electrum wire, worn as an earring. |