Miranma Baxter
Female Halfling Housekeeper
She is an adult halfling with grey eyes, long tied back red hair, and pale white skin.
Personality Traits: Irritable.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 736 AC (Age 65)
Orientation: Hetrosexual
Home: Orchard
Settlement: Bodoworth (immigrated from Locksham)
Spouse: Fortgo Garner
Mother: Duenn Sawyer (Deceased)
Father: Fredelco Sawyer (Deceased)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 12 | 8 | 10 | 11 | 12 |
+1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Miranma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Miranma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Miranma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 2 cp | Broom | A well used broom. | |
4 | Chewed gum | A piece of chewed gum. | ||
1 | Fresh hunk of meat | A fresh hunk of meat. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fortgo" engraved on the inside. | |
1 | 8 gp | Large gold ear hoops | A pair of large gold hoop earrings. | |
1 | 1 gp 3 sp 6 cp | Money Pouch | Miranma's money pouch. It has 1 gp, 1 sp and 26 cp in it. | ½ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |