Emeldin the Second
Female Elven Housekeeper
She is an adult elf with blue eyes, long curly brown hair, and light brown skin.
Personality Traits: Lost Faith, Kind, Tolerant.
Alignment: neutral.
Born: 436 AC (Age 364)
Orientation: Hetrosexual
Home: Penloon's Local Grocers and Sundries
Settlement: Tanis Amaran (immigrated from Celenwin)
Spouse: Penloon the First
Mother: Amardis the First (Deceased)
Father: Nellaar the First
Children
- Amardis Prikullon - age 289 ♀
- Celebrinhel the First - age 181 ♀
- Celeon - age 2 ♂
Siblings
- Daerothnor - age 454 ♂
- Edainuvinel the First - age 394 ♀
- Argonel the First - age 324 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 9 | 11 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2
Abilities:
- Fey Ancestry. Emeldin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Penloon" engraved on the inside. | |
| 1 | 1 gp 7 sp 9 cp | Money Pouch | Emeldin's money pouch. It has 17 sp and 9 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |