Fen Tripp
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and dark brown fur with grey fur on their feet.
Personality Traits: Candid, Introverted, Hilarious.
Alignment: neutral.
Born: 768 AC (Age 31)
Orientation: Hetrosexual
Home: Tripp's Manor
Settlement: Agolville (immigrated from Beaminsden)
Spouse: Eli Tripp
Mother: Hoore (Deceased)
Father: Kielee (Deceased)
Siblings
Half-Siblings (Mother's Side)
- Rulutee - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 8 | 11 | 13 | 13 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +3
Abilities:
- Hold Breath. Fen can hold their breath for up to 30 minutes at a time.
- Bite. Fen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 40 gp | Crank-powered music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box has a crank and is only powered while the crank is being turned. |
|
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 15 gp 3 sp 2 cp | Money Pouch | common | Fen's money pouch. It has 13 gp, 21 sp and 22 cp in it. | 1 lbs. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 77 gp 5 sp | Sapphire earring | uncommon | A platinum earring, with a small sapphire inset. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Eli" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The cursed wizard's hat of mana | uncommon | This wizard's hat has it's command word "nation" stitched on a label on the inside. When worn by a wizard, if you speak the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |