Weemeek
Male Otterfolk Poacher
He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Energetic, Shy.
Alignment: neutral.
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: None
Settlement: Beaminsden
Mother: Throon (Deceased)
Father: Clemeep (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 10 | 9 | 13 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Sleight of Hand +4, Acrobatics +4, Deception +3
Abilities:
- Hold Breath. Weemeek can hold their breath for up to 30 minutes at a time.
- Bite. Weemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Sneak Attack. Once per turn, Weemeek can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Weemeek knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Handkerchief | A small square of cloth with Weemeek stitched in one corner. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 9 sp 5 cp | Money Pouch | Weemeek's money pouch. It has 1 gp, 19 sp and 5 cp in it. | ½ lb. |
| 1 | 5 cp | Painted wood necklace | A string of large painted wooden beads. | |
| 1 | 28 gp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 8 medium quartz stones inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |