Aredhena Snyder

Female Elven Poacher

She is an adult elf with blue eyes, long light-brown hair with a fringe cut, and light brown skin.

Personality Traits: Serious, Shy.

Alignment: neutral.

Born: 582 AC (Age 219)

Orientation: Hetrosexual

Home: None

Settlement: Ansyby (immigrated from Wren Edhwwen)

Spouse: Wright Snyder (Deceased)

Mother: Rindisis Galair Estelell

Father: Sargent Gildornar Mahton Shurrn

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 12 11 8 9
-1 +2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Aredhena has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Aredhena can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Aredhena knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Draconic (basic)

Inventory

Quantity Value Item Description Weight
9 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Wright" engraved on the inside.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 sp 6 cp Money Pouch Aredhena's money pouch. It has 5 gp and 16 cp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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