Haldgon Duilionos Haan

Male Elven Veteran Ranger

He is an adult elf with grey eyes, very short brown hair, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 338 AC (Age 462)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: Wren Edhwwen

Mother: Elebas Nimrodnde Lhari (Deceased)

Father: Voronoth Haan (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 10 8 11
-2 +2 -1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +5 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Investigation +2, Nature +2, Insight +3

Abilities:

  • Fey Ancestry. Haldgon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Haldgon attacks twice.
  • Spellcasting. Haldgon Duilionos is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Any boring home" By Farivrolin Farrar

Not a particularly famous book, but pretty interesting.
5 lbs.
1 5 gp "One fast place" By Lindava Bolgenose

Not a particularly famous book, yet memorable.
5 lbs.
16 5 cp Arrow 1 lb.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 4 gp Map of the Wren Edhwwen area A map of the area in and around around the hamlet of Wren Edhwwen. Includes major streets and a few important dwellings.
1 4 gp 7 sp 5 cp Money Pouch Haldgon's money pouch. It has 3 gp, 17 sp and 5 cp in it. ½ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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