Mollie Doolittle

Female Human Housekeeper

She is an adult human with hazel eyes, long styled dark-brown hair, and medium brown skin.

Personality Traits: Greedy, Responsible, Pessimistic.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Washingcombe

Spouse: Ben Doolittle

Mother: Emely Brock (Deceased)

Father: Toly Brock (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 12 11 11 12
-2 +1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Ben" engraved on the inside.
1 Handkerchief common A small square of cloth with Mollie stitched in one corner.
1 9 cp Money Pouch common Mollie's money pouch. It has 9 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap common
1 Negotiable The cursed duck of warming uncommon A duck made of cloth and leather. When squeezed, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Download as Fantasy Grounds NPC

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