Hamon Tovy
Male Human Arch-Druid
He is an elderly human with grey eyes, scruffy dyed blond hair, a big bushy moustache, and light pink skin.
Personality Traits: Evasive, Jovial, Mean.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Hamon's Apothecary
Settlement: Washingcombe
Spouse: Magge Tovy (Deceased)
Mother: Rosamond Tovy (Deceased)
Father: Colin Tovy (Deceased)
Children
- Colin Tovy - age 41 ♂
- Maria Tovy - age 40 ♀
- Susie William - age 36 ♀
- Phillis Tovy - age 29 ♀
Siblings
- Bessy Tovy - age 58 ♀
- Sara Tovy - age 51 ♀
- Betsy Tovy - age 47 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 8 | 13 | 11 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 28 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Arcana +3
Abilities:
- Wild Shape. Hamon can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hamon is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "Love on the high-seas" |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 5 sp | Clothes, common | 3 lbs. | |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Door Key | The key to Hamon's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Magge" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 1 gp 5 sp 3 cp | Money Pouch | Hamon's money pouch. It has 13 sp and 23 cp in it. | ¾ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |