Elrondoth Haerekyn
Male Elven Vegetable Farmer
He is an adult elf with blue eyes, long flowing dyed light-brown hair, a clean shaven face, and light pink skin.
Personality Traits: Mean.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 318 AC (Age 482)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Buckingdown
Spouse: Amaren Ilbethra
Mother: Eilinin Ningle (Deceased)
Father: Turgolason Haerekyn (Deceased)
Children
- Galio Haerekyn - age 323 ♂
- Edhwil Ilbethra - age 181 ♀
- Amarielel Ilbethra - age 137 ♀
Siblings
Half-Siblings (Mother's Side)
- Rindein Rich-Farebairn - age 432 ♀
- Glarin Chromedeep - age 409 ♂
- Rielin Ningle - age 398 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 11 | 10 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Elrondoth has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 4 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Amaren" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Elrondoth's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 sp | Polished stone necklace | common | A string of small polished stone beads. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |