Amrodon the Second

Male Elven Bandit

He is an adult elf with blue eyes, a shaved head, a clean shaven face, and light pink skin.

Personality Traits: Reckless, Personable.

Alignment: neutral.

Born: 517 AC (Age 283)

Orientation: Hetrosexual

Home: None

Settlement: Port Tangshire (immigrated from Saerois)

Spouse: Yavanen Burrows (Deceased)

Mother: Indeari the First

Father: Makitor the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 12 13 12
-2 +1 +1 +1 +1 +1

ACHPPassive
Perception
Speed
12 18 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +3, Deception +3, Stealth +3

Abilities:

  • Fey Ancestry. Amrodon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Amrodon can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Amrodon knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 8 sp 9 cp Money Pouch Amrodon's money pouch. It has 1 gp, 27 sp and 19 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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