Lindiher the First

Male Elven Noble

He is an adult elf with grey eyes, short strawberry hair, and silvery skin.

Personality Traits: Cautious, Tired, Tense.

Alignment: chaotic neutral.

Born: 500 AC (Age 300)

Orientation: Bisexual

Home: Celenwal's Manor

Settlement: Saerois

Spouse: Celenwal the Third

Mother: Eilinduas the First (Deceased)

Father: Saeroth the Second

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 11 10 9 7
-2 +1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +1

Abilities:

  • Fey Ancestry. Lindiher has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 125 gp 1 sp 6 cp Amethyst broach uncommon A pewter broach, with a large amethyst inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Celenwal" engraved on the inside.
1 11 gp 8 cp Money Pouch common Lindiher's money pouch. It has 10 gp, 10 sp and 8 cp in it. ½ lb.
1 108 gp Peridot encrusted shoulder clasp uncommon An elaborate electrum shoulder clasp, with 4 small peridot stones inset.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 52 gp 2 sp Ruby tiara uncommon A silver tiara, with a small ruby inset.
4 Rusty nail common A rusty old nail.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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