Nerdoth
Female Elven Veteran Adventurer
She is an adult elf with grey eyes, long styled dyed strawberry hair, and golden skin.
Personality Traits: Secretive, Downbeat.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 415 AC (Age 385)
Orientation: Bisexual
Home: Adventurer's Guild Hall
Settlement: Shrewsham (immigrated from Saerois)
Mother: Tinuis the Second (Deceased)
Father: Iminyuil the First (Deceased)
Siblings
Half-Siblings (Father's Side)
- Eledhil the Second - age 490 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 14 | 8 | 9 | 12 |
| +1 | +1 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 48 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Athletics +4, Intimidation +4
Abilities:
- Fey Ancestry. Nerdoth has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Nerdoth can take an additional action on their turn.
- Multiattack. Nerdoth attacks twice.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | A bracelet | A cord of platted leather with a small number of gilded copper beads. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 4 sp 5 cp | Money Pouch | Nerdoth's money pouch. It has 1 gp, 24 sp and 5 cp in it. | ⅝ lb. |
| 1 | 21 gp | Quartz encrusted shoulder clasp | An elaborate gold shoulder clasp, with 4 small quartz stones inset. | |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |