Glorfleg Angror

Male Elven Bandit

He is an adult elf with blue eyes, short curly light-brown hair, a clean shaven face, and olive skin.

Personality Traits: Tense, Serious, Kind.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 600 AC (Age 200)

Orientation: Hetrosexual

Home: None

Settlement: Glóun Beacon (immigrated from Normanwich)

Mother: Aredhin

Father: Angror

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 8 10 12 10
+1 -1 +1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +2, Stealth +3

Abilities:

  • Fey Ancestry. Glorfleg has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Glorfleg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Glorfleg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Elvish, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a fish.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 1 cp Money Pouch Glorfleg's money pouch. It has 19 sp and 11 cp in it. ⅝ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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