Herman Todd the 2nd
Male Tiefling Bandit
He is an adult tiefling with silver eyes, a bald head, a goatee, and brick-red skin. He has curled horns.
Personality Traits: Tense.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Sanhaven
Mother: Lilotlda Todd (Deceased)
Father: Jabez Todd (Deceased)
Siblings
- Semoliia Bernard - age 52 ♀
- Aylewynus Todd - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 10 | 11 | 15 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Acrobatics +2, Deception +4
Abilities:
- Hellish Resistance. Herman has resistance to fire damage.
- Sneak Attack. Once per turn, Herman can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Herman knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
- Infernal Legacy. Herman knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 2 sp 7 cp | Money Pouch | Herman's money pouch. It has 1 gp, 22 sp and 7 cp in it. | ⅝ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |