Thanrl

Male Longfoot

He is an elderly longfoot with hazel eyes, short grey hair, a big bushy beard, and medium brown skin.

Personality Traits: Lost Faith, Serious, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 734 AC (Age 65)

Orientation: Hetrosexual

Home: Suluna's Masons

Settlement: Soden (immigrated from Pandton)

Spouse: Clulure (Deceased)

Mother: Mirandda Dibble

Father: Leonard Dibble (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 8 10 11 10 11
-2 -1

ACHPPassive
Perception
Speed
9 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Deception +2

Abilities:

  • Lucky. When Thanrl rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Thanrl has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Thanrl can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "A winter's day" (Mint) By Peree Doolapup

A collection of poems on the subject of death and loss.

The book is in mint condition.
5 lbs.
1 Button A loose yellow button.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Ink (1 ounce bottle)
1 1 gp 5 sp 4 cp Money Pouch Thanrl's money pouch. It has 15 sp and 4 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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