Duennda Todd
Female Halfling Housekeeper
She is an adult halfling with grey eyes, strawberry hair in a plait, and light brown skin.
Personality Traits: Reckless, Downbeat, Unperturbed.
Alignment: neutral.
Born: 734 AC (Age 66)
Orientation: Hetrosexual
Home: Jessaica's Glovemakers
Settlement: Pandton
Spouse: Nico Todd
Mother: Bellaima Russel-Mullins
Father: Samwiard Russel-Mullins (Deceased)
Children
- Adelbear Todd - age 44 ♂
- Hildibraor Todd - age 37 ♂
Siblings
- Nicolca Russel-Mullins - age 67 ♂
Half-Siblings (Father's Side)
- Fastoal Mullins - age 86 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 10 | 12 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +3
Abilities:
- Lucky. When Duennda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Duennda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Duennda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nico" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 5 sp 6 cp | Money Pouch | Duennda's money pouch. It has 2 gp, 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Stale fish | A stale fish. |