Beliks Weedrogers
Female Halfling Veteran Adventurer
She is an elderly halfling with grey eyes, thin scruffy white hair, and olive skin.
Personality Traits: Kind.
Alignment: neutral.
Born: 715 AC (Age 84)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Soden (immigrated from Pandton)
Spouse: Sheyerit Weedrogers (Deceased)
Mother: Hicapy Weedrogers
Father: Bingo Weedrogers (Deceased)
Siblings
- Primny Weedrogers-Denton - age 84 ♀
- Eglantlda Weedrogers - age 81 ♀
- Estellada Weedrogers - age 80 ♀
- Jasmila Weedrogers-Draper - age 73 ♀
- Redicago Weedrogers - age 68 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 12 | 13 | 9 | 8 |
| +1 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 44 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Acrobatics +4, Athletics +4
Abilities:
- Lucky. When Beliks rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Beliks has advantage on saving throws against being frightened.
- Halfling Nimbleness. Beliks can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Beliks can take an additional action on their turn.
- Multiattack. Beliks attacks twice.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 3 gp 6 sp 2 cp | Money Pouch | Beliks' money pouch. It has 3 gp, 6 sp and 2 cp in it. | ¼ lb. |
| 1 | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 3 | Rusty nail | A rusty old nail. | ||
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |