Celenwda Celebrain Selorhee
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with amber eyes, long styled auburn hair, and golden skin.
Personality Traits: Upbeat, Kind, Evasive.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 698 AC (Age 102)
Orientation: Homosexual
Home: Moonbournash's Apothecary
Settlement: Rindisel (immigrated from Tanis Sicars)
Mother: Nerdoth Indiswen Selorhee
Father: Saerois Ingwiood Amarluten
Siblings
- Anth Celebrimbion Amarluten - age 161 ♂
- Elebari Selorhee - age 59 ♀
- Felagundas Amarluten - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 11 | 10 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Medicine +2
Abilities:
- Fey Ancestry. Celenwda has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Celenwda can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Celenwda Celebrain is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 26 gp 1 sp | Garnet tiara | uncommon | A gilded copper tiara, with a medium garnet inset. | |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 8 sp | Large silver ear hoops | common | A pair of large silver hoop earrings. | |
| 1 | 100 gp | Magnifying glass | common | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 5 sp 3 cp | Money Pouch | common | Celenwda's money pouch. It has 5 sp and 3 cp in it. | ³⁄₁₆ lb. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |