Emeldda Tinuvain Strivvikur

Female Elven Housekeeper

She is an adult elf with amber eyes, dyed strawberry hair in a ponytail, and golden skin.

Personality Traits: Jumpy, Energetic.

Alignment: neutral.

Born: 589 AC (Age 211)

Orientation: Hetrosexual

Home: Draerirr's Manor

Settlement: Tanis Sicars

Mother: Elbedis Strivvikur

Father: Anth Caranon Swordsor (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 12 13 10 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2

Abilities:

  • Fey Ancestry. Emeldda has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Collected Histories of High Teyruse" By Myrthaine Clipiffer

A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse.
5 lbs.
1 10 gp "The Legend of King Uther" By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure.
5 lbs.
1 27 gp 7 sp 5 cp Amethyst-studded ring A electrum ring, with 2 small amethyst stones inset.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 sp 6 cp Money Pouch Emeldda's money pouch. It has 4 sp and 16 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback