Robininth Sackfoot-Hoag

Female Human Arch-Druid's Apprentice

She is an adolescent human with grey eyes, long styled dyed red hair, and light brown skin.

Personality Traits: Greedy.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Amalny's Mystical Apothecary

Settlement: Aricby

Mother: Maldacks Sackfoot-Hoag

Father: Wilson Sackfoot-Hoag

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 12 10 11
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Arcana +2

Abilities:

  • Wild Shape. Robininth can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Robininth is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "The Legend of King Uther" (Mint) By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure.

The book is in mint condition.
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 9 sp 7 cp Money Pouch Robininth's money pouch. It has 1 gp, 8 sp and 17 cp in it. ½ lb.
1 2 gp Pot, iron 10 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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