Rollo Boffbairn-Proudhouse

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with amber eyes, short dark-brown hair, and light brown skin.

Personality Traits: Introverted, Jovial.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Amalny's Mystical Apothecary

Settlement: Aricby

Mother: Elanoraia Boffbairn-Proudhouse

Father: Dáun Boffbairn-Proudhouse (Deceased)

Statistics

STRDEXCONWISINTCHR
11 14 10 12 9 13
+2 +1 +1

ACHPPassive
Perception
Speed
14 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Perception +3

Abilities:

  • Lucky. When Rollo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rollo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rollo can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Rollo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rollo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 2 matches.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 6 sp 3 cp Money Pouch Rollo's money pouch. It has 2 gp, 6 sp and 3 cp in it. ¼ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

Send Feedback