Loridava Jacobs-Whitbairn
Female Longfoot Smith
She is an adult longfoot with amber eyes, long curly strawberry and grey streaked hair, and olive skin.
Personality Traits: Tired, Responsible.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Whitbairn's Blacksmiths
Settlement: Bardville (immigrated from Aricby)
Spouse: Bard Jacobs-Whitbairn
Mother: Bertor Jacobs
Father: Largrog Jacobs
Children
- Bertor Jacobs-Whitbairn - age 4 ♀
- Donnale Jacobs-Whitbairn - age 0 ♀
Siblings
- Angelssa Boffbairn-Greenhole - age 28 ♀
- Goodan Jacobs - age 18 ♂
- Shadrach Jacobs - age 14 ♂
- Celedoc Jacobs - age 10 ♂
- Maldda Jacobs - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 9 | 12 | 10 | 7 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 11 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Abilities:
- Lucky. When Loridava rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Loridava has advantage on saving throws against being frightened.
- Halfling Nimbleness. Loridava can move through the space of any creature that is of a size larger than small.
- Cave Digger. Loridava adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 5 matches. | ||
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood. |
½ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bard" engraved on the inside. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 4 gp 2 sp 6 cp | Money Pouch | Loridava's money pouch. It has 2 gp, 21 sp and 16 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 20 gp | Smith's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |