Gorbuccaic Derr
Male Halfling Housekeeper
He is an adult halfling with grey eyes, short brown hair, a long beard, and light brown skin.
Personality Traits: Reckless, Honest, Impatient.
Alignment: neutral.
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Meliloine's Beer-Sellers
Settlement: Bardville (immigrated from Aricby)
Spouse: Amarara Derr (Deceased)
Mother: Tanthava Derr
Father: Samlauc Derr
Children
- Tombras Derr - age 13 ♂
Siblings
- Licalla Auglamyrnae-Twoears - age 40 ♀
- Constable Bowmngo Derr - age 37 ♂
- Maldila Derr - age 32 ♀
- Semoliora Derr - age 29 ♀
- Laricld Derr - age 26 ♂
- Beric Derr - age 18 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 12 | 8 | 8 |
| -2 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3
Abilities:
- Lucky. When Gorbuccaic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gorbuccaic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gorbuccaic can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amarara" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 4 sp 5 cp | Money Pouch | Gorbuccaic's money pouch. It has 22 sp and 25 cp in it. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |