Mabilia Hogbuck
Female Halfling Vegetable Farmer
She is an adult halfling with amber eyes, short curly strawberry hair, and olive skin.
Personality Traits: Jumpy, Greedy, Pessimistic.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Aricby
Spouse: Nelson Hogbuck
Mother: Semoliold Auglamyrnae-Twoears (Deceased)
Father: Fredelbeoc Twoears
Children
- Semoliold Hogbuck - age 8 ♀
- Salvian Hogbuck - age 3 ♀
Siblings
- Boscoman Auglamyrnae-Twoears - age 43 ♂
- Loriel Twoears-Chubbkin - age 36 ♀
- Fredegardo Auglamyrnae-Twoears - age 27 ♂
- Rodeld Auglamyrnae-Twoears - age 25 ♂
Half-Siblings (Father's Side)
- Elic Twoears - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 11 | 12 | 10 | 11 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Lucky. When Mabilia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mabilia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mabilia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 10 matches. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Nelson" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Mabilia's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Negotiable | Phase Spider figurehead of cold soothing | uncommon | A ship's figurehead in the shape of a Phase Spider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Phase Spider figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The figurehead is cold to the touch. | |
| 1 | 5 gp 1 sp 6 cp | Quartz encrusted shoulder clasp | common | An elaborate pewter shoulder clasp, with 4 small quartz stones inset. | |
| 1 | 25 gp 3 sp 5 cp | Quartz necklace | uncommon | A gilded copper necklace, with a very large quartz gem hanging from it. |