Falcas Whitbairn
Male Halfling Angler
He is an adult halfling with grey eyes, short dark-brown hair in a side parting, stubble, and light brown skin.
Personality Traits: Personable.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Featherster (immigrated from Aricby)
Spouse: Angelina Jacobs
Mother: Amell Whitbairn (Deceased)
Father: Rollo Whitbairn (Deceased)
Children
- Mooreep Whitbairn - age 12 ♂
- Tutmang Whitbairn - age 7 ♂
Siblings
- Wilimaric Whitbairn - age 65 ♂
- Guidoc Berry-Whitbairn - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 10 | 8 | 9 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Lucky. When Falcas rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Falcas has advantage on saving throws against being frightened.
- Halfling Nimbleness. Falcas can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Angelina" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 9 sp 9 cp | Money Pouch | Falcas' money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |